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GameJam 2019

Role

Level Designer 

Engine:

ogimg.jpg

Style:

Walking simulator/Adventure/Open World

Created on: Unity

2019-11-20

Product by 

Shawn Bergeron (Programmer and sound artist)

Vincent Nadon (Artist et character artist)

Frederic Laferté-coutu (Programmer)

  • This little game was produced as part of a Game Jam as part of a course, my team and I had 48 hours to produce the most finished game possible.

  • In addition to my specialization as a level designer, I wanted to explore open world design and I had the crazy idea of ​​proposing the idea to my team.

  • The main idea behind the level design for this level was to be able to use a hang glider, so I was challenged to add verticality to the level. When the player finished climbing a section he could activate the objective and glide to another area, making movement much faster and less redundant.

(Click on the top left picture to download the game)

© 2023 by Philippe Desormiers

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