GameJam 2019
Role
Level Designer
Engine:
Style:
Walking simulator/Adventure/Open World
Created on: Unity
2019-11-20
Product by
Shawn Bergeron (Programmer and sound artist)
Vincent Nadon (Artist et character artist)
Frederic Laferté-coutu (Programmer)
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This little game was produced as part of a Game Jam as part of a course, my team and I had 48 hours to produce the most finished game possible.
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In addition to my specialization as a level designer, I wanted to explore open world design and I had the crazy idea of proposing the idea to my team.
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The main idea behind the level design for this level was to be able to use a hang glider, so I was challenged to add verticality to the level. When the player finished climbing a section he could activate the objective and glide to another area, making movement much faster and less redundant.
(Click on the top left picture to download the game)